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    <loc>https://www.mediaresonance.com/humourandgames/season-3-episode-2-nele-van-de-mosselaer</loc>
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    <lastmod>2025-03-04</lastmod>
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      <image:title>Humour and Games - Season 3 Episode 2 - Nele Van de Mosselaer - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://www.mediaresonance.com/humourandgames/season-3-episode-1-krista-bonello-rutter-giaponne-tomasz-z-majkowski-amp-jaroslav-velch</loc>
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    <lastmod>2025-02-17</lastmod>
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      <image:title>Humour and Games - Season 3 Episode 1 - Krista Bonello Rutter Giaponne, Tomasz Z. Majkowski &amp;amp; Jaroslav Švelch - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  <url>
    <loc>https://www.mediaresonance.com/humourandgames/season-2-interview-5-carly-kocurek</loc>
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    <priority>0.5</priority>
    <lastmod>2023-03-03</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/1677182644356-VT98BQEWJFEWCUBWZ3A2/Humour_and_Games_S2_Logo.png</image:loc>
      <image:title>Humour and Games - Season 2 - Interview 5: Carly Kocurek - We’re back!</image:title>
      <image:caption>This week, we have our final full interview for this batch of episodes, with Dr. Carly Kocurek. We had the chance to learn more about the interplay between humour, game technologies and moral panics. Dr. Kocurek is a cultural historian specialized in the study of new media technologies and video games! She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade and  Brenda Laurel: Pioneering Games for Girls. Dr. Kocurek also co-founded and co-edits the Influential Game Designers book series, as well as being a prolific author and game designer. Sponsored by TAG (Technology, Art and Games) @ Concordia University.</image:caption>
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  <url>
    <loc>https://www.mediaresonance.com/humourandgames/season-2-interview-4-karina-popp</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-23</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/1676488993726-PAC53GPBB3QEAJT2IDNR/Humour_and_Games_S2_Logo.png</image:loc>
      <image:title>Humour and Games - Season 2 - Interview 4: Karina Popp - Another week, another episode! This time around, we have our full interview with Karina Popp. Tune in to learn more about how humour in games crosses over with capitalism, irony and dolphins! Karina is a game designer and visual artist whose work focuses on banality, bodies and labor. Her work has been selected at festivals like IGF, Come Out and Play, Now Play This and Fantastic Arcade. Karina also holds an MFA in Game Design from the NYU Game Center.</image:title>
      <image:caption>Sponsored by TAG (Technology, Art and Games) @ Concordia University.</image:caption>
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  <url>
    <loc>https://www.mediaresonance.com/humourandgames/season-2-interview-3-aaron-trammell</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-15</lastmod>
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      <image:title>Humour and Games - Season 2 - Interview 3: Aaron Trammell</image:title>
      <image:caption>This week, we’ve got our interview with Dr. Aaron Trammell! We had the chance to hear more about the differences between digital and analog games, the challenges of humor in tabletop and the power dynamics in those spaces. Dr. Trammell is an assistant professor of Informatics and core faculty in visual studies at UC Irvine. He is also the editor-in-chief of the Analog Game Studies journal, multimedia editor of Sounding Out and a prolific author besides. Also, if you have the chance, we would highly recommend picking up Dr. Trammell’s new book, Repairing Play! Sponsored by TAG (Technology, Art and Games) @ Concordia University.</image:caption>
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  <url>
    <loc>https://www.mediaresonance.com/humourandgames/season-2-interview-2-jamie-macdonald</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-09</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/6d198aa9-3a66-4676-ac51-1af50a961709/Humour_and_Games_S2_Logo.png</image:loc>
      <image:title>Humour and Games - Season 2 - Interview 2: Jamie MacDonald - Today we chat with Jamie MacDonald about Nordic Larp, Feminist Comedy Clubs, and Type 2 Fun!</image:title>
      <image:caption>Jamie MacDonald is a Canadian artist, standup comic and PhD games scholar. His research and creative practices crosses between LARP, theatre and the performing arts more broadly. Sponsored by TAG (Technology, Art and Games) @ Concordia University.</image:caption>
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  <url>
    <loc>https://www.mediaresonance.com/humourandgames/season-2-interview-1-jaako-stenros</loc>
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    <priority>0.5</priority>
    <lastmod>2023-02-09</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/2ca6c874-5d5f-4972-8ab0-f51af1a398a7/Humour_and_Games_S2_Logo.png</image:loc>
      <image:title>Humour and Games - Season 2 - Interview 1: Jaakko Stenros - Welcome back!</image:title>
      <image:caption>This week, we have our full interview with Dr. Jaakko Stenros on Nordic Larp and the role of humour in dark or transgressive play. Dr. Stenros is a lecturer at the University of Turku and a member of the Centre of Excellent in Culture, a joint project between Tampere University, the University of Turku, and the University of Jyväskylä. Stenros has also collaborated with artists and designers to create ludic experiences and has curated many exhibitions at the Finnish Museum of Games. Stenros’ research interests include norm-defying play, game jams, queer play, role-playing games, pervasive games, game rules, and playfulness. Sponsored by TAG (Technology, Art and Games) @ Concordia University.</image:caption>
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  <url>
    <loc>https://www.mediaresonance.com/humourandgames/season-2-episode-2-when-games-change-shape</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/7df7b52a-6575-4e77-a46c-ebffff435cc3/Humour_and_Games_S2_Logo.png</image:loc>
      <image:title>Humour and Games - Season 2, Episode 2 - When Games Change Shape - This week, building on last week’s foundation, we take a look at how the form and impacts of humour can shift as games themselves can change. From digital to analog technologies, individual to group play, and the market considerations that can impact those changes.</image:title>
      <image:caption>Sponsored by TAG (Technology, Art and Games) @ Concordia University. Featured Speakers: Dr. Carly Kocurek, Dr. Aaron Trammell, and Dr. Jaakko Stenros.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/season-2-episode-1-between-serious-and-silly</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/ad649565-b9bb-4028-9c5e-533d9295c850/Humour_and_Games_S2_Logo.png</image:loc>
      <image:title>Humour and Games - Season 2, Episode 1 - Between Serious and Silly - Humour and Games is back with a new season! This time around, we turn to the serious and silly uses of humour in social activism and pedagogy. From games for impact, to games in the classroom, Nordic LARP, and Type 2 Fun, it’s the outcomes of humour and play that are the focus this week.</image:title>
      <image:caption>Sponsored by TAG (Technology, Art and Games) @ Concordia University. Featured Speakers: Karina Popp, Dr. Carly Kocurek, Dr. Jaakko Stenros &amp; Jamie MacDonald</image:caption>
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  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/special-episode-allison-cole-amp-dora-rogers</loc>
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    <priority>0.5</priority>
    <lastmod>2022-05-31</lastmod>
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      <image:title>Humour and Games - Special Episode: Allison Cole &amp;amp; Dora Rogers - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-16-osama-dorias-LqW9Z</loc>
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    <priority>0.5</priority>
    <lastmod>2022-04-26</lastmod>
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      <image:title>Humour and Games - Episode 16: Osama Dorias - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-15-ida-toft</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/01c45b23-c509-4c30-bc29-48cbf4a47171/HIG+BANNER+2.png</image:loc>
      <image:title>Humour and Games - Episode 15: Dr. Ida Toft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/vftfyw6wpx5wtcctfdlspu5s95fzf1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/d0ad9fa2-55c0-409b-993f-614f5852ba30/HIG+BANNER+2.png</image:loc>
      <image:title>Humour and Games - Episode 14: Dr. Kishonna Gray - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-13-eva-toker</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2022-03-21</lastmod>
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      <image:title>Humour and Games - Episode 13: Eva Toker - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-12-dr-pippin-barr</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2022-03-21</lastmod>
    <image:image>
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      <image:title>Humour and Games - Episode 12: Dr. Pippin Barr - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-11-narf</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/955c874e-56c6-4ea3-9fc1-536e3787dadb/HIG+BANNER+2.png</image:loc>
      <image:title>Humour and Games - Episode 11: narF - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-10-kyler-kelly-tan</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/18131448-c9bb-4545-aa25-40c5a52f5629/HIG+BANNER+2.png</image:loc>
      <image:title>Humour and Games - Episode 10: Kyler Kelly-Tan - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-9-dr-dan-staines</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/90a96b5e-bd4e-47a1-97c3-fff8e67fee3a/HIG+BANNER+2.png</image:loc>
      <image:title>Humour and Games - Episode 9: Dr. Dan Staines - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-8-dietrich-squinkifer</loc>
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    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
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      <image:title>Humour and Games - Episode 8: Dietrich Squinkifer - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-7-dr-brendan-keogh</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
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      <image:title>Humour and Games - Episode 7: Dr. Brendan Keogh - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-6-what-next-looking-back-on-the-project</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/1634264910700-UD4GMOB4C1TWKUT39EJT/HIG+BANNER+2.png</image:loc>
      <image:title>Humour and Games - Episode 6: What Next? Looking Back on the Project. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-5-whos-seeingplaying-the-joke</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/1633541629823-QS9S2ZB0ZINPG95JAU02/HIG+BANNER+2.png</image:loc>
      <image:title>Humour and Games - Episode 5: Who’s Seeing/Playing the Joke? - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-4-who-is-the-joke-for</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/1633091722923-BLI6I5QWO7AURZ8C7NPN/HIG+BANNER+2.png</image:loc>
      <image:title>Humour and Games - Episode 4: Who is the Joke for? - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-3-how-is-humor-structured</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/1632332524804-6AEATV405GPTEM9FW4FI/HIG+BANNER+2.png</image:loc>
      <image:title>Humour and Games - Episode 3: How is Humor Structured? - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/episode-2-how-is-humor-in-games-different2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
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      <image:title>Humour and Games - Episode 2: How is Humor in Games Different? - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/humour-and-games-podcast-episode-1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-21</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/1631040721291-JA8ZEVYVT6VQGL6SCWCT/HIG+BANNER+2.png</image:loc>
      <image:title>Humour and Games - Episode 1: Why Does Humour Matter? - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/humourandgames/tag/Games</loc>
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  <url>
    <loc>https://www.mediaresonance.com/humourandgames/tag/Comedy</loc>
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  <url>
    <loc>https://www.mediaresonance.com/humourandgames/tag/Humour</loc>
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  <url>
    <loc>https://www.mediaresonance.com/bites</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-10-13</lastmod>
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  <url>
    <loc>https://www.mediaresonance.com/bites/heterotopicplayspaces</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2025-10-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/dcfef914-5813-4d5a-b7ab-06195725ab3f/sony-playstation-2-sleepless-nights-f6d76b54ce92137f06063d1fd1.webp</image:loc>
      <image:title>Bites - You Are Here: Mapping the Spatio-Temporal Phenomenology of Heterotopic Play-Spaces - Make it stand out</image:title>
      <image:caption>“Sony Playstation: Sleepless Nights.” Credit to The People’s Graphic Design Archive. https://peoplesgdarchive.org/item/18677/sony-playstation-sleepless-nights.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/a51b7b23-1a45-4945-bc19-ba46ee2c1d69/TheStanleyParableMuseumEnding.jpeg</image:loc>
      <image:title>Bites - You Are Here: Mapping the Spatio-Temporal Phenomenology of Heterotopic Play-Spaces - Make it stand out</image:title>
      <image:caption>Figure 1. The Stanley Parable, Museum Ending</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/f963d9d1-c356-4bc3-9045-07350fa9ed8d/StanleyParableHegemony.jpeg</image:loc>
      <image:title>Bites - You Are Here: Mapping the Spatio-Temporal Phenomenology of Heterotopic Play-Spaces - Make it stand out</image:title>
      <image:caption>FIgure 2. The Stanley Parable, Exemplifying the Hegemony of Game Parameters.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/e546c613-bf8e-49e1-9111-74700359c19a/Stanley+3.jpeg</image:loc>
      <image:title>Bites - You Are Here: Mapping the Spatio-Temporal Phenomenology of Heterotopic Play-Spaces - Make it stand out</image:title>
      <image:caption>Figure 3. The Stanley Parable</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/bites/path-of-exile-2-amp-the-melee-discussion</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-01-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/9de52677-bb27-4b88-8d31-609f36ef9398/Poe+2+1.png</image:loc>
      <image:title>Bites - Path of Exile 2 &amp;amp; the “Melee” Discussion - Make it stand out</image:title>
      <image:caption>My level 32 warrior, WillItBlock, finding out that in fact, you need an attack to connect to be able to block.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/714070ff-8b5d-4dec-bc8c-879d78b782c3/Poe+2+4.png</image:loc>
      <image:title>Bites - Path of Exile 2 &amp;amp; the “Melee” Discussion - Make it stand out</image:title>
      <image:caption>The gemcutting pane where players can select which skills to play. Rolling Slam shown with a non-reducible 1.5s added attack delay.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/bites/6fdrzq19bocihohmq38x28la17blil</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-01-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/d71d1b6f-d658-4fcb-81d9-26e2984d6b3e/Pal1.jpg</image:loc>
      <image:title>Bites - Six Reasons Why Palworld is Primed to be the Defining Game of Our Lifetimes (or How the Idea of Palworld Completely Broke Me) - Make it stand out</image:title>
      <image:caption>Figure 1. A picture is worth a thousand Pals. (3)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/7d3eedc0-0653-41a5-8b56-8171153426b0/Pal2.PNG</image:loc>
      <image:title>Bites - Six Reasons Why Palworld is Primed to be the Defining Game of Our Lifetimes (or How the Idea of Palworld Completely Broke Me) - Make it stand out</image:title>
      <image:caption>Figure 2. A couple of Pals that resemble no characters from another popular IP. (4)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/8f34f5d1-f092-4403-88b2-527f72922632/Pal3.PNG</image:loc>
      <image:title>Bites - Six Reasons Why Palworld is Primed to be the Defining Game of Our Lifetimes (or How the Idea of Palworld Completely Broke Me)</image:title>
      <image:caption>Figure 3. A tank. Palworld modernizes tanks by attaching pieces of them to cute collectible monsters. (8)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/2f722a8b-d506-4811-bb89-70fe2cc96741/Pal4.PNG</image:loc>
      <image:title>Bites - Six Reasons Why Palworld is Primed to be the Defining Game of Our Lifetimes (or How the Idea of Palworld Completely Broke Me) - Make it stand out</image:title>
      <image:caption>Figure 4. The train wreck at Montparnasse, 1895. A visual approximation of Palworld’s potential future. (11)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/bites/n188m9tso3h7eta39vlosg1vp5r3o7</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-05-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/7ac83c80-85ad-4f4c-8334-d3d37e568aea/Merrymakers.jpg</image:loc>
      <image:title>Bites - Special Podcast: The Merrymakers - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/bites/playing-in-class-why-do-most-educational-games-suck</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-05-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/85ffabf7-6693-4662-b80a-dc70a257cdc0/Picture1.jpg</image:loc>
      <image:title>Bites - Why do most Educational Games Suck? - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/e6602aa0-ebca-4807-a45d-00d0851e45c0/Picture2.jpg</image:loc>
      <image:title>Bites - Why do most Educational Games Suck? - Make it stand out</image:title>
      <image:caption>Figure 1: Screenshot of Oregon Trail (1974)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/1838d11c-43d8-41ce-95b5-0d6932c34716/Picture3.png</image:loc>
      <image:title>Bites - Why do most Educational Games Suck? - Make it stand out</image:title>
      <image:caption>Figure 2: Main interface of Know it or Not. You will see the "game mechanics" of button clicking and a point meter in the top right.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/bites/having-a-bad-time-with-a-great-game-my-experience-with-elden-ring</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/1e444063-dd4c-4567-bae3-5267e5d78e68/ELDEN+RING%E2%84%A2_20220412190159.jpg</image:loc>
      <image:title>Bites - Having a Bad Time with a Great Game – My Experience with Elden Ring - Make it stand out</image:title>
      <image:caption>Get in Tarnished, we’re going to the Lands Between</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/3860e87a-3039-4201-9984-b1ca41e25d3a/ELDEN+RING%E2%84%A2_20220225005446.jpg</image:loc>
      <image:title>Bites - Having a Bad Time with a Great Game – My Experience with Elden Ring - Make it stand out</image:title>
      <image:caption>“I feel like I’m about to have a bad time” - Me, two minutes into the game</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/e731a30d-1296-430e-bb0e-ad4c9f7963f3/ELDEN+RING%E2%84%A2_20220412201130.jpg</image:loc>
      <image:title>Bites - Having a Bad Time with a Great Game – My Experience with Elden Ring - Make it stand out</image:title>
      <image:caption>Take a breath and rethink the approach</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/e64a0187-0d6f-453f-a549-d11cc801b5a1/ELDEN+RING%E2%84%A2_20220412194115.jpg</image:loc>
      <image:title>Bites - Having a Bad Time with a Great Game – My Experience with Elden Ring - Make it stand out</image:title>
      <image:caption>Find what appeals to you</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/c8e6a6be-403d-4b91-92b6-125bc6f9011d/ELDEN+RING%E2%84%A2_20220412145317.jpg</image:loc>
      <image:title>Bites - Having a Bad Time with a Great Game – My Experience with Elden Ring - Make it stand out</image:title>
      <image:caption>Everything’s coming up Tarnished</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/bites/4lkifhkc30d5p3cka4rec7uag5m9ol</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-04-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/b7c9d78d-4591-48fd-860c-39764e90a036/unknown.png</image:loc>
      <image:title>Bites - Waiting for Bulvinkel: World of Warcraft and Addiction, Habit or Something Else? - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/e29012bc-3121-4159-b427-f3cd5c7292a7/Bulvinkel+1.png</image:loc>
      <image:title>Bites - Waiting for Bulvinkel: World of Warcraft and Addiction, Habit or Something Else? - Figure 1. The goats have seen people like me before, and they’ll see people like me again.</image:title>
      <image:caption>The goats have seen people like me before, and they’ll see people like me again.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/af9da0de-1f2c-466d-b560-8b06f65a9ed2/Bulvinkel+2.png</image:loc>
      <image:title>Bites - Waiting for Bulvinkel: World of Warcraft and Addiction, Habit or Something Else? - Figure 2. Another hunter and I reassure one another that we’ll catch Bulvinkel one day, after we both miss the beast.</image:title>
      <image:caption>Another hunter and I reassure one another that we’ll catch Bulvinkel one day, after we both miss the beast.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/7c424d83-ac7f-4962-9efa-359a9341083f/Bulvinkel+3.png</image:loc>
      <image:title>Bites - Waiting for Bulvinkel: World of Warcraft and Addiction, Habit or Something Else? - Figure 3. Got him! Just in time to never play this character again.</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/bites/bite-sized-connections-lost-ark-and-friendship-in-online-games</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-04-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/847a725b-1a4e-4d41-95bc-68dfa37e08cc/unknown.png</image:loc>
      <image:title>Bites - Lost Ark and Friendship in Online Games - Make it stand out</image:title>
      <image:caption>Lost Ark's Open Seas of Possibilities</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/5c2da645-1f36-4ece-bdc0-e66f8631ade1/Lost_Ark_Friendship.jpg</image:loc>
      <image:title>Bites - Lost Ark and Friendship in Online Games - Make it stand out</image:title>
      <image:caption>Figure 1. “Add me”</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/bites/tag/Path+of+Exile</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/bites/tag/Games</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/connections</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-04-06</lastmod>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/connections/vi29jkhqhot9qx9a548v6oc2z5r4mq</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-04-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/385726bb-b806-42f0-a635-10a0a5a15b89/Superstars+2.jpg</image:loc>
      <image:title>Connections - Superstar Indies: Understanding a Japanese Videogame Phenomenon - Make it stand out</image:title>
      <image:caption>Superstar Indies - Shinji Mikami (Top Left, Source: The Guardian, 2014), Yu Suzuki (Top Right, Source: Japan Forward, 2019), Koji Igarashi (Bottom Left, Source: NintendoEnthusiast, 2020), and Tomonobu Itagaki (Bottom Right, Source: Engadget, 2009)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/1bf30e95-d3e4-4ead-b09f-15aaf80bd62f/superstar+indies.png</image:loc>
      <image:title>Connections - Superstar Indies: Understanding a Japanese Videogame Phenomenon - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-02-03</lastmod>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg/n394m1bki59vp0yz06lt6bp99fsheh</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/6cf3c8ea-873d-420a-b624-3e782ebf60fe/video-game-logo-maker-1289_3.png</image:loc>
      <image:title>CTG Weekly - Returning to Magic the Gathering &amp;amp; Commander - Andrei and Marc talk about Magic: The Gathering's 'Commander' format, and briefly the movie Troy.</image:title>
      <image:caption>After half a decade away from the game, they talk about why they left tabletop Magic and why they’re coming back (0:00). Then, they cover Commander as a format more broadly (11:54), social norms at tables (28:25) and what we built (35:00).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg/layoffs-game-ratings-and-forspoken</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/ef01ff32-8988-474b-ab2e-686571039634/video-game-logo-maker-1289_3.png</image:loc>
      <image:title>CTG Weekly - Layoffs, Game Ratings, and Forspoken - Today we talk about layoffs and more games journalism stuff, review scores, and the reception to Forspoken.</image:title>
      <image:caption>We kick things off with a broader discussion about justifying games coverage at broader media outlets, with related layoffs in the field (0:00). Then, we discuss how games are graded in review aggregation, and what the scale implies (13:50) before switching to a more pointed talk about Forspoken (29:40).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg/02hzlrujfb88ttqgy7v7rv5b9t8kim</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/0401b241-495c-4008-90e5-7f309c1c5e51/video-game-logo-maker-1289_3.png</image:loc>
      <image:title>CTG Weekly - The Discourse Around Videogame Adaptations - This week, Marc and Andrei talk about how videogames adaptations are covered, triggered by The Last of Us' success, and how games are talked about in broader media outlets (0:00).</image:title>
      <image:caption>Then, tune in for talk about Marvel’s Midnight Suns, Ember Knights, and Tunic, among others (39:45).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg/dec-16th-2022-holiday-game-recommendations-and-wow-dragonflight</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/4fa4cf9b-cae5-4ec4-b4e2-2bb9aef5732a/video-game-logo-maker-1289_3.png</image:loc>
      <image:title>CTG Weekly - Dec 16th, 2022 - Holiday Game Recommendations and WoW Dragonflight - Today we recommend some games for the holiday and give our feelings on the first 2 weeks of WoW's latest expansion.</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg/dec-9th-2022-the-game-awards-post-show</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/fadb3d73-fdac-496c-aed4-4fcb66cc70d8/video-game-logo-maker-1289_3.png</image:loc>
      <image:title>CTG Weekly - Dec 9th, 2022 - The Game Awards Post-Show - The awards have come and gone! Marc and Andrei reflect on The Game Awards 2022, talking show structure and differences from other shows (0:00). Then, category rapid fire awards and gatecrashers (12:46), the big winners and some incomprehensible ones (24:02), and game announcements to end (44:00).</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg/dec</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/1ec21e12-d193-450a-b6ad-103bf8464d99/video-game-logo-maker-1289_3.png</image:loc>
      <image:title>CTG Weekly - Dec 2nd, 2022 - Game Awards Predictions - It’s The Game Awards season!</image:title>
      <image:caption>Marc and Andrei go over the premise of the awards and how voting works (0:00), their game of the year predictions (10:29) and then branch out to predictions about other categories (26:25).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg/nov-25th-2022-disney-dragonflight-expectations-and-god-of-war-ragnark</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-11-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/066aee7e-fcf3-40db-a660-44d5b078892d/video-game-logo-maker-1289_3.png</image:loc>
      <image:title>CTG Weekly - Nov 25th, 2022 - Disney, Dragonflight Expectations, and God of War Ragnarök - Today we talk about what Bob Iger's return to Disney might mean for games (0:00), our hopes and dreams for the next World of Warcraft expansion (21:27), and we look back at our time with God of War Ragnarök (full of spoilers) (48:42).</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg/nov-18th-2022-ai-and-deep-learning-harm-and-god-of-war-ragnark-part-i</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-11-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/194fff50-2aa1-4b43-87a0-3a6251779416/video-game-logo-maker-1289_3.png</image:loc>
      <image:title>CTG Weekly - Nov 18th, 2022 - AI and Deep Learning Harm, and God of War: Ragnarök Part I - This week, it’s time to talk about online toxicity and the hit game for the fall! We’re are joined by Courtney Blamey talk about Ubisoft and Riot's new partnership to combat harmful chat (1:22), and the first ~10 hours of God of War: Ragnarök (25:27).</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg/nov-11th-2022-doom-eternal-games-twitter-and-patch-cycles</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-11-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/0e0c9f22-48d8-409d-8070-82f4552feab5/video-game-logo-maker-1289_3.png</image:loc>
      <image:title>CTG Weekly - Nov 11th, 2022 - Doom Eternal, Games Twitter and Patch Cycles - This week, it’s a hodgepodge! We go over the Doom Eternal music controversy and parallel events (0:42), the rapid deterioration of Twitter’s use for videogame companies (16:45) and what it’s like to be playing multiple service games with intersecting patch cycles (30:40).</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg/november-4th-2022-upcoming-games-wow-prepatch-and-marvel-snap</loc>
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    <priority>0.5</priority>
    <lastmod>2022-11-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/1514da74-ac9f-4eb3-8ba4-7862f5552344/video-game-logo-maker-1289_3.png</image:loc>
      <image:title>CTG Weekly - Nov 4th, 2022 - Upcoming Games, WoW Pre-patch II and Marvel Snap - Another week, another CTG weekly!</image:title>
      <image:caption>This week, we look forward to some big releases for the fall season and holidays throughout this episode (0:00), weaving our WoW pre-patch experience and expectations now that things are starting to settle (28:00), as well as giving our first reactions to Marvel Snap (52:02).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg/oct-27th-2022-videogame-prices-world-of-warcraft-amp-legends-of-runeterra</loc>
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    <priority>0.5</priority>
    <lastmod>2022-10-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/dfc44498-452d-4b89-9de2-b46eea48bad7/video-game-logo-maker-1289_3.png</image:loc>
      <image:title>CTG Weekly - Oct 27th, 2022 - Videogame Prices, World of Warcraft &amp;amp; Legends of Runeterra - Welcome back for another CTG Weekly, with Marc and Andrei!</image:title>
      <image:caption>This week, we discuss the increasing prices of videogames (0:00), then Marc talks World of Warcraft: Dragonflight’s pre-patch experience (21:32) , and Andrei shares his thoughts on Legends of Runeterra’s current state (39:01).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/ctg/blog-post-title-one-cny7y</loc>
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    <priority>0.5</priority>
    <lastmod>2022-10-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/9f29059a-166a-4da6-a117-d8d300b3c701/video-game-logo-maker-1289_3.png</image:loc>
      <image:title>CTG Weekly - Oct 20th, 2022 - Twitch Gambling Changes, Destiny 2 &amp;amp; Overwatch 2 - Welcome to CTG (Connecting to Game) Weekly, with Marc and Andrei!</image:title>
      <image:caption>A weekly podcast where we discuss whatever we find exciting that’s happening in games right now. This week, we talk about the Twitch gambling changes (0:00), our experiences returning to Destiny 2 after months away (15:52) and Overwatch 2’s rollout and feel (36:17).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/hyp</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-13</lastmod>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/hyp/world-of-warcraft-era-1</loc>
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    <priority>0.5</priority>
    <lastmod>2023-01-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/f7f7c399-c945-45f6-ad6b-9586211013de/video-game-logo-maker-1289.png</image:loc>
      <image:title>Have You Played - World of Warcraft Era 1 - It’s time to tackle the impossible game: World of Warcraft</image:title>
      <image:caption>This week, Marc and Andrei talk about how to even talk about World of Warcraft (0:00) and when they came to the franchise (5:05). Stick around if you want to hear about raiding (25:07), classes (38:51), and some of our favorite parts of the era (52:56).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/hyp/elden-ring</loc>
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    <lastmod>2023-01-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/0ddf09d5-28f0-46e7-a14a-062da853197a/video-game-logo-maker-1289.png</image:loc>
      <image:title>Have You Played - Elden Ring - Today it’s time to join the serpent king as family as Marc and Andrei reminisce about that time 10 months ago when they played Elden Ring.</image:title>
      <image:caption>They talk about the game more broadly (0:00) before discussing the lead up to release, and initial contact with the game’s release (19:21). Then, it’s time to talk bosses and game difficulty (36:14), critical discussion of brutalist boss design, obtuse quest placement (55:42). Last up, they discuss where Elden Ring sits relative to current design trends (1:06:58).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/hyp/the-memory-box-tournament-of-champions-1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/109d9719-c473-4229-8a38-f531e89a3936/video-game-logo-maker-1289.png</image:loc>
      <image:title>Have You Played - The Memory Box Tournament of Champions 1 - Marc and Andrei rank the first 8 games of the Have You Played? Podcast for an impending tournament of our most memorable and cherished games.</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/hyp/the-legend-of-zelda-a-link-to-the-past</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/9f63fbd7-279d-4a23-8854-c897bda94f8b/video-game-logo-maker-1289.png</image:loc>
      <image:title>Have You Played - The Legend of Zelda: A Link to the Past - Our Hylian chickens have come home to roost! Michael Iantorno joins us to talk about a beloved SNES classic! As usual, we go over how we got into the series (0:00), emulators and randomizers (25:14), segments (35:47), and Marc’s patented rankings (48:05)!</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/hyp/tomb-raider</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/10001e49-60c6-49b2-b2a3-8a6928f14af2/video-game-logo-maker-1289.png</image:loc>
      <image:title>Have You Played - Tomb Raider - It’s time to talk Tomb Raider!</image:title>
      <image:caption>Courtney Blamey joins Marc and Andrei to talk all things Lara Croft this week. As always, we talk about our first contact with the games (0:00), the broader franchise’s place in the in the treasure hunter media genre (24:15) and some of our segments (40:31).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/hyp/super-smash-bros</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-11-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/f032d5e0-3afb-4a38-b1d0-0150525fa1cb/video-game-logo-maker-1289.png</image:loc>
      <image:title>Have You Played - Super Smash Bros. - Your favorite characters have joined the pod! Marc, Andrei, and our super special guest Scott talk about the highs and lows of our time playing the various Smash games. From our origins stories (3:55), we talk through the installments in the franchise (13:49), before settling on our favorite and hated characters (49:00).</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/hyp/ogre-battle</loc>
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    <lastmod>2022-11-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/0ce50ec9-2fbb-42b3-967b-1050aae6c23e/video-game-logo-maker-1289.png</image:loc>
      <image:title>Have You Played - Ogre Battle - This week, Andrei delves into the deep lore of the Ogre Battle franchise as Marc listens patiently and respectfully.</image:title>
      <image:caption>From a series overview (0:00), to a point form discussion that runs through the episode (10:30), and more focused look at Yasumi Matsuno’s career (17:37) in the middle. Plus, some segments (52:25)!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/hyp/final-fantasy-viii</loc>
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    <lastmod>2022-11-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/e87f828c-e0e5-4249-9572-26535120914c/video-game-logo-maker-1289.png</image:loc>
      <image:title>Have You Played - Final Fantasy VIII - This week, we tackle Final Fantasy VIII, as Marc totally convinces Andrei that it’s the best in the franchise.</image:title>
      <image:caption>As usual, we start off with where we were at when the game released, and the the JRPG field at the time (0:00). Then, Marc makes a thorough case for FFVIII’s merits (21:00), before Andrei steps in, shares his rebuttal and discussion opens up towards the franchise more generally (39:00).</image:caption>
    </image:image>
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  <url>
    <loc>https://www.mediaresonance.com/hyp/diablo-iii</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2022-11-07</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/61d24fdd-7501-4223-b852-369a3624535d/video-game-logo-maker-1289.png</image:loc>
      <image:title>Have You Played - Diablo III - It’s Diablo III, on Have You Played!</image:title>
      <image:caption>We look back at how we came to the Diablo franchise (1:31), how Diablo III looked when first announced (11:29), and it’s troubled launch (21:30) and how we felt about the game at the time. Then we break down the controversial monetization of the game (34:08), the Reaper of Souls expansion (43:38), before moving into a broader discussion of how the game’s aspects worked in tandem, or against each other.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/hyp/your-first-pokmon</loc>
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    <lastmod>2022-10-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/e0c52f05-64be-446c-b60a-ca82dea1a726/video-game-logo-maker-1289.png</image:loc>
      <image:title>Have You Played - Your First Pokémon - Welcome back to Have You Played, a Connecting to Game podcast that dives into the we all love or, at times, love to hate. One game at a time, we discuss what it is about these games that stays with us. The parts of play that move us, compel us to pick up the next game and the things that made us fall in love with games in the first place.</image:title>
      <image:caption>This week, we’re talking about Pokémon! We talk about how diverse folks’ first contact with the franchise has been, from the anime, to the card game and the games themselves (2:38). Then, we play some Pokemon word association games (35:02), our ongoing expectations and fatigue with the franchise (37:37), and move on to our segments (45:22).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/hyp/blog-post-title-one-4ehl4</loc>
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    <lastmod>2022-10-31</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/a951e56c-7311-46d9-a790-6447597d776e/video-game-logo-maker-1289.png</image:loc>
      <image:title>Have You Played - Destiny - Welcome to Have You Played, a Connecting to Game podcast that dives into the we all love or, at times, love to hate. One game at a time, we discuss what it is about these games that stays with us. The parts of play that move us, compel us to pick up the next game and the things that made us fall in love with games in the first place.</image:title>
      <image:caption>This week, we’re coming to you from the Moon! It’s Destiny. Marc and Andrei discuss their first contact with the franchise. From the game’s run up to launch (1:50), its hyped yet rocky first year (10:38), game composition (27:10) to our core memories playing this game in Canada and Japan. We also test run some segments (39:30)!</image:caption>
    </image:image>
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    <loc>https://www.mediaresonance.com/podcast</loc>
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    <lastmod>2025-04-14</lastmod>
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    <loc>https://www.mediaresonance.com/podcast/the-game-awards-2024</loc>
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    <lastmod>2025-02-10</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/36a3f636-9f09-4088-aa1c-b40e233b4be0/TGA24_KV_01.png</image:loc>
      <image:title>Connecting to Game - The Game Awards 2024 - Better Late than Never - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/podcast/super-mario-bros-2023</loc>
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    <lastmod>2024-11-14</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/8ccd71e4-654d-4f11-8eda-b95f81e9bcac/Mario.jpg</image:loc>
      <image:title>Connecting to Game - Super Mario Bros. (2023) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/podcast/concords-fall-service-games-amp-episodic-storytelling</loc>
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    <lastmod>2024-11-14</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/f37eb7f1-3934-4f17-af5a-a65d366d1fed/4.jpg</image:loc>
      <image:title>Connecting to Game - Concord’s Fall, Service Games &amp;amp; Episodic Storytelling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/podcast/final-fantasy-vii-remake-amp-the-difficulty-in-remaking-classics</loc>
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    <lastmod>2024-08-27</lastmod>
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      <image:title>Connecting to Game - Final Fantasy VII Remake &amp;amp; The Difficulty in Remaking Classics - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.mediaresonance.com/podcast/summer-game-fest-hollywood-amp-hype</loc>
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    <lastmod>2024-08-27</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/e7a2d689-b293-484a-9c15-a4b8a04f2021/summer_game_fest.jpeg</image:loc>
      <image:title>Connecting to Game - Summer Game Fest, Hollywood &amp;amp; Hype - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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    <loc>https://www.mediaresonance.com/podcast/press-restart</loc>
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    <lastmod>2024-08-13</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/5fcd9026-983a-44b3-95ab-d0b5c78e280c/ctg_black_2-01%28500px_.png</image:loc>
      <image:title>Connecting to Game - Press (Re)Start - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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    <image:image>
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      <image:title>Sonic Subcultures - Sonic Subcultures Episode 2 - Rob Zombie’s Hellbilly Deluxe and Nu Metal Aesthetics - Rob Zombie’s Hellbilly Deluxe (1998) blended nu metal, industrial and horror aesthetics, influencing music and pop culture beyond its release. Marc Lajeunesse and Safa Hachi discuss how horror, rebellion and theatricality define the album’s impact, and why its energy is being revived in today’s music.</image:title>
      <image:caption>From Playboi Carti’s Opium collective to Megan Thee Stallion’s metal collaborations, this episode connects nu metal’s past to its surprising influence on Gen Z’s music landscape.</image:caption>
    </image:image>
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    <lastmod>2025-03-15</lastmod>
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      <image:title>Sonic Subcultures - Sonic Subcultures Episode 1 - Limp Bizkit’s Significant Other and the Nu Metal Resurgence - In July 2021 - amidst a seemingly endless barrage of pandemic misinformation and American political turmoil - an unexpected topic began trending on Twitter: Limp Bizkit. Twenty-two years after their first Billboard number one album Significant Other, the flagship act for turn-of-the-millennium disgruntled youth returned with surprising fanfare and cultural relevance. After nearly two decades of popular media obscurity, Limp Bizkit was the standout act of Lollapalooza 2021, one of the most popular music festivals in the United States. Band frontman Fred Durst, wearing a grey wig accompanied by a dusty handlebar mustache and pink-shaded aviator glasses, refers to himself as ‘Dad’ as the crowd goes wild. Durst’s presentation alongside the energetic crowd transforms what might otherwise be a flaccid nostalgia act into something surprisingly self-aware and curiously resonant for a young modern audience.</image:title>
      <image:caption>How did we get here? How did a genre as maligned as nu metal reenter the cultural moment? Sonic Subcultures Season One looks at nine nu metal records to understand what nu metal even meant in the first place, and how the genre has found renewed cultural relevance.</image:caption>
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      <image:title>About</image:title>
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      <image:title>About - Andrei Zanescu</image:title>
      <image:caption>A child of the late 80s, Andrei’s first experience with games was picking up a Sega Genesis in 1992 and staring at Sonic running across Chemical Zone. Most days though, he can be found ranting about game awards shows and the industrial circuit of game legitimation. When paid to rant, Andrei’s a part-time assistant professor in Communications, and a Postdoctoral fellow in Sociology at Concordia University in Montreal, Canada. He’s also a co-author of Streaming by the Rest of Us (MIT Press, 2025). Andrei’s other published research covers a wide range of topics from cultural resonance, AAA game industry logics, monetization and the overlap between games and film.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/7fc44d85-f020-47a7-8be9-1880dbb53f58/Marc.png</image:loc>
      <image:title>About - Marc Lajeunesse</image:title>
      <image:caption>Marc learned to read by playing the first Final Fantasy on his mother’s lap. Throughout his life games, play, and music have been fundamental to his experience of the world. After living several different lives playing music and teaching in Japan, Marc has dedicated this phase of his existence to understanding the personal and cultural connections and attachments we form with the media we love and hate. Marc’s academic research focuses on community, toxicity, and unique practices in online and multiplayer games. He has published work on the Steam marketplace and DOTA 2, and is a co-author of Streaming by the Rest of Us: Microstreaming on Twitch and the forthcoming Their System, Our Game: Homebrew and the Worlds of Pathfinder. Marc is the Coordinator of TAG, the Technoculture, Art, and Games Research Center, as well as part-time faculty in the English department at Concordia University.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6137ace2953fe30ecece0a54/0a1171fa-b950-465a-bf24-af037bc1107b/Safa+Hachi.jpg</image:loc>
      <image:title>About - Safa Hachi</image:title>
      <image:caption>Safa is a writer, movie enjoyer, and music lover studying communications and cultural studies. Her interests live at the intersection of personal feeling and critical analysis, especially when it comes to identity, media, and the internet. Safa is drawn to emotional, cultural, and political forces behind what we consume and create, as well as how they influence our sense of self and meaning-making.</image:caption>
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      <image:title>About - Elizabeth Eraña</image:title>
      <image:caption>Elizabeth is a freshly minted graduate student pursuing an MA in English Literature by examining Disco Elysium's narrative in juxtaposition with its literary predecessor, "Sacred and Terrible Air." When not replaying Disco Elysium, she is interested in persistent world roleplaying online video game servers; namely how the dynamic between source material, game masters, and players create paradigms of what is believable in a make-believe setting. Outside of academia, she is really, really into Dungeons and Dragons 3.5 Edition and can't stop playing wizards. To date she has accrued 13,143 hours in Neverwinter Nights.</image:caption>
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